Thursday, January 28, 2016
Wednesday, January 27, 2016
This lot have been varnished with 'Kleer' floor polish as a hard coat, ready for their matt finish.
Just one look is all It takes to bring the baying packs into line from the great Warg.
Tuesday, January 26, 2016
I want to use the old Asgard Dwarf range for my army of the Iron Hills. They fit the bill nicely as they are all dressed very similar in mail and have Spangle helms. Another nice touch is that the figures are all carrying bed rolls and bags of equipment, very much an army on the move. The only down side is that they are quite pricey on eBay but then most of those old eighties figures are now. Still I have gathered enough for a good sized force over the years and I'm looking forward to starting them later in the year. The problem is that Orcs are too addictive when It comes to painting and I can't stop...time to clear the palette with some nice wholesome Elven folk.
Saturday, January 23, 2016
It was nice to include my wife in this game too ( her first wargame) and I was delighted when she started to really enjoy It. Although she was losing interest at the start of the game after failing to activate her companies three times in a row. The poor old Elves got off to a really slow start, time and time again both players failed to activate. The Goblins were having It all their own way at the beginning.
This did give my units of Goblins (light Infantry) a chance to dodge the rain of death and actually make contact with the fair folk. The Elves were Light shooters with the sharpshooter bonus added. This made them deadly at range, needing a 4 on a D6 to kill. That extra 1 point on the dice really does make a difference with each unit rolling 12 Dice attacks.
Going forward this is the only thing I will tweak with the rules. Units of the same type are basically equal and I like to think that a unit of Elves would be better than the that of Goblins or Orcs. I have got around this by giving the Elven archer units an armour upgrade. The Mystical armour option gives them a saving throw of 6 on any wound taken. For me it represents the high quality Elven mail worn and the skill of arms of the Elves to deflect blows. However, with the sharpshooter bonus already added, the armour bonus brings them up to 8pts a unit, twice that of a Goblin one. This I think is Okay and fits much better with the quality of the different warrior types.
Trying to add options that really sum up the unit you're trying to recreate. For example, the Trolls I have given them the fear option and the venomous bite option (every 6 rolled on an attack counts as two kills). This represents the great lumbering beasts causing fear in the units they attack and the added damage caused by their great strength.
Dwarves again are something I'm having fun creating. I would love a rule that represents a shieldwall. The Pevise rule from Lion Rampant might be the solution, giving an armour rating of 4 from archery and a 3 from melee.Together with the 'Offensive' option this would bring them up to 8pts, again double that of a standard Orc unit. Cool with me.
I have to add here that I plan to up the game points on our friendly games as we just want more units on the board. I would be very interested to see a small battle line of well equipped and skilled elves hold out against masses of Orc units.
Friday, January 22, 2016
Sireen dropped from the heavens again on the last war party and the beat of his wings seemed to sweep them away. Those that weren't crushed or battered to death, dropped what they were carrying and ran for their lives.
I have to say I really enjoyed the rules and the tinkering you can do with the options/skills to create your perfect units is priceless...and very,very addictive be warned.
In this first test game we kept the unit points basically as they were in the book. Although I like my Elves and Dwarves to be a little more sturdy than Goblins, so will boost their units up with more armour and skills to better reflect their skill and staying power in future games.
Anyway enough gabbing, lets crack on. So my wife and a friend and I all chose companies of Goblins and Elves, I was the Goblins with my wife leading a band of Elves and a great eagle and my friend had two companies of Elves. All archers I may add you can see were this is going can't you.
I've really enjoyed painting and working out my Elf army. I want them to have a grace and organisation that my other forces don't have. Messing around with the formations on the bases helped to create the illusion that the Elven companies were very measured and disciplined in battle. The first rank steps forward to protect the archers so they can keep up a steady fire. Also putting them in nice neat battle lines helped give the impression that they were highly disiplined.
My Orcs and Goblins are all mounted on bases like little warbands and my Dwarves, although they will be in line, will form a rugged shieldwall type affair. It's great to play around with all the different fighting styles and characteristics from the books.
Thursday, January 21, 2016
Hopefully baby willing, I will post a more detailed report later and go through the rules in more detail. As for now, I highly recommend them for a simple, fun game. There is loads of room to let your imagination run wild with this set, which is a must for me.
Spoiler alert: The picture above pretty much sums up the plight of my Goblin war parties.